In this sequence of lessons, students will design and program a serious game in Scratch, to educate others about how living things depend on each other and the environment to survive.
Lesson one: Serious games (90 mins) – delivered by the classroom teacher
Design and Technologies Project
The classroom teacher can choose to deliver the final 5 lessons which are focussed on meeting outcomes from the Design and Technologies curriculum.
Design brief: Design and program a serious game to educate others about how living things depend on each other and the environment to survive.
Design and technologies project outline
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To book a year 4 lesson, please contact us.